![]() Moving levers is a big part of the early portion of the game, (though there doesn’t seem to be a reason since they are never locked nor hidden). The same can be said for manipulating items inside the world. Other times I was having to double and triple click in order for the game to figure out I wanted to move. One “turn” I can simply click a square I want to move to and will see my character move right away. ![]() The movement controls are rather clunky and seem uneven at times. This first little bit is also where I found the second thing that makes Blackguards a game that isn’t calling out for me to play it over and over again. Despite some rather clunky interactions between the characters, there is also enough dialogue (written, never spoken out loud) that I really did get a feel for the rather dark and foreboding world of Blackguards 2." "While there is plenty that went wrong with this game, the art style isn’t the only thing that went right. That doesn’t make starting off all that entertaining or engaging, even once I realized why exactly they had me do it that way. This also becomes an important plot point because Cassia wouldn’t be able to lose her mind if not for how this particular part of the story is laid out. In this first run through, I did figure out how to move around the map and fight the spiders that lived in those catacombs. Once I got through the first run-through of this maze, the game might as well have said, “we wanted you to waste five minutes.” For reasons passing understanding, while you are a prisoner in the dungeons, you are able to come and go as you please into mazes that run throughout the catacombs. The beginning of the game is also a bit annoying because it walks you through a tutorial that literally serves no purpose but to teach you the absolute basics of movement and battle. That back-story does eventually get filled in, in bits and pieces as I played throughout the game, but not enough and not near quick enough. ![]() To me, it just came off as clunky writing from people who didn’t want to spend all that much time filling in a back-story. It’s possible Blackguards 2 does this specifically because Cassia eventually does go a bit nutty and it plays into that nuttiness to not really know why you have been captured and stuck in prison. "It seems as if the writers for this particular game went out of their way to make the beginning of the game especially confusing." I started out as Cassia who had been taken out of her palatial palace and put into the dungeons far below and left with no one to talk to but a single solitary guard and a number of giant mutant spiders. It seems as if the writers for this particular game went out of their way to make the beginning of the game especially confusing. The problem is that the rest of the game doesn’t really live up to the promise brought on by that impressive art style.Īs I said in the beginning, when talking about an adventure game like Blackguards 2, the storytelling is the thing. The graphics are made to look as though they are hand painted and Blackguards 2 is very pretty thanks to this particular effect. The art style is something that stands out among an ever-growing crowd. There are certainly good things about the way Blackguards 2 was put together. Unfortunately for Daedalic Entertainment the story telling is just part of what seems a little bit broken when it comes to this adventure game. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.When it comes to a game like Blackguards 2, storytelling is a big part of what is going to make or break the game. Subscribe to my free weekly content round-up newsletter, God Rolls. It is not “censorship,” it is erasing extremely clear hatred, and again, likely from people who have not played the game at all.įollow me on Twitter, YouTube, Facebook and Instagram. ![]() Yes, I understand that Metacritic may not have the biggest staff, but for a game that is clearly being bombed by homophobic or racist or transphobic players (who are probably not even playing) you should be able to clean that up better. The second is better moderation, which may be the main thing. The first is require even more verification for user reviews, be that by phone number, or what Rotten Tomatoes has recently done for movies, providing some sort of verification that you actually purchased a ticket. So, there are two things I think Metacritic can do here. It’s hard to imagine many people liking the series and playing through two full games only to be shocked and appalled when Aloy finally kisses a woman in the DLC. I absolutely do not believe that most if any of these reviewers have actually played Burning Shores, but instead probably saw the two-minute kiss cutscene on Twitter and got mad about it.
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